ZombieFlambe

July 2013

AS3 Starling Tower Defense Tutorial – Part 6 – Towers

After five long code-heavy tutorials, we finally arrive at the most central of components to the Tower Defense (TD) genre: Towers! Towers are crucial in your TD game. Now, by “towers” I don’t necessarily mean some phallic, stone structure jutting into the sky that rains death upon enemies nearby. “Towers” Read more…

By Travis, 10 yearsJuly 31, 2013 ago

AS3 Starling Tower Defense Tutorial – Part 5 – Enemies

It’s finally time to get into the good stuff!  In this post we’ll be looking at enemies and how they get set up, run through, and knocked down. We’ll look at how I’ve created some JSON metadata in the map JSON file to set up the types of enemies the Read more…

By Travis, 10 yearsJuly 30, 2013 ago

AS3 Starling Tower Defense Tutorial – Part 4 – Map Tiling

Map Tiling in AS3 was the first post of my short-lived AS3 Game Engine series before I found Starling. While the core tile drawing code remains mostly the same, there have been some changes. We saw from yesterday’s post that the Play State creates an instance of the Map class Read more…

By Travis, 10 yearsJuly 26, 2013 ago

AS3 Starling Tower Defense Tutorial – Part 3 – Play State and Config

Last post we got into the various game States that I use in my AS3 Starling Tower Defense game demo. I left out Play because it’s pretty big and needed some cleaning up. Now I’ve got it all cleaned up and ready to go! Also, I had intended this post Read more…

By Travis, 10 yearsJuly 25, 2013 ago

AS3 Starling Tower Defense Tutorial – Part 2 – Game States

In my previous post on External Loading using LoaderMax in Starling, I began going through the first State of the game, the GameLoad State. This post will go through each game state in detail as to why it’s there and what it does. Also, I show off and talk about Read more…

By Travis, 10 yearsJuly 19, 2013 ago

AS3 Starling Tower Defense Tutorial – Part 1 – External File Loading

I’ve finally finished (well… 95%) with my AS3 Starling Game Engine Demo so I can finally start writing tutorials on how you can create a Tower Defense (TD) style game using Starling. Since I have so much info planned, and there’s so much code, and I’m a developer, and I Read more…

By Travis, 10 yearsJuly 18, 2013 ago

Starling Demo Almost Ready

Hey guys, As of a few posts ago, I scrapped my by-hand blitting engine and decided to check out Starling. I’m happy to say that my little 2-map, 2-enemytype, 2-towertype demo is almost done. Tonight I was trying to finish up the map select screen, then I need to add Read more…

By Travis, 10 yearsJuly 2, 2013 ago

Recent Posts

  • Git Rebase Upstream Feature Branch Alias
  • AS3 BackboneJS-style Model Experiment Pt. 2 – Target Value Model Events
  • AS3 BackboneJS-style Model Experiment Pt. 1
  • Starling AS3 Animated Bitmap Builder
  • AS3 Starling Timer vs. DelayedCall

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