ZombieFlambe

JS/(Micro)Frontend Dev, Web/Game Dev, and Other Nerdery

git

Git Rebase Upstream Feature Branch Alias

At the end of our release cycle for the company I currently work for, our master branch gets locked down for 2-3 weeks for final testing, signoffs, and any last minute patches that needed to be committed. Meanwhile, our engineers Read more…

By Travis, 1 yearNovember 11, 2021 ago
AS3

AS3 BackboneJS-style Model Experiment Pt. 2 – Target Value Model Events

As we saw in AS3 BackboneJS-style Model Experiment Pt. 1 (definitely read through that first!) I created a BackboneJS-style model for use in AS3. You could listen for any change on the model, or for a specific property on the Read more…

By Travis, 9 yearsJuly 14, 2014 ago

AS3 BackboneJS-style Model Experiment Pt. 1

Most of my day-to-day work is done using BackboneJS and other JavaScript libs. As a basic experiment, I thought I’d re-create the BackboneJS-style Model in AS3. Why, you might ask? Sure, in AS3, in a lot of cases, it’s going Read more…

By Travis, 9 yearsJuly 14, 2014 ago

Starling AS3 Animated Bitmap Builder

So I’ve been pretty deep building onto my Starling TD tutorial code to make an actual TD game, and every once in a while you have to just make something small and fun. I wrote a little Bitmap builder class Read more…

By Travis, 9 years ago

AS3 Starling Timer vs. DelayedCall

As a long-time AS3 coder, I’m very used to using AS3’s Timer class. For my Starling game tutorial, I even extended it and created the GameTimer class where I added the ability to pause the timer and some other things. Read more…

By Travis, 9 years ago

Demo Updates – BitmapFont Working!

I’ve updated my AS3 Starling TD Demo today. Thankfully, a very courteous person emailed me today letting me know that my Bitmap Fonts were not showing up if you didn’t actually have the fonts installed on your machine. Whoops! Now Read more…

By Travis, 10 years ago

AS3 Starling Tower Defense Tutorial – Part 11 – Conclusion

We made it! Ten blog posts written in one month, averaging about 5,200 words per post (though most of it is code) is definitely a new record for me. I’m glad to be done with this phase of the code. Read more…

By Travis, 10 yearsAugust 15, 2013 ago

AS3 Starling Tower Defense Tutorial – Part 10 – Bullets, Collisions, and Managers

I’ve showed off a few Manager classes so far. We walked through the EnemyManager, TowerManager, and SharedObjectManager. We’ve talked about enemies taking damage from bullets and towers somehow magically having an array of enemies that are in range. We’ve talked Read more…

By Travis, 10 yearsAugust 13, 2013 ago

AS3 Starling Tower Defense Tutorial – Part 9 – UI Game Components

In my previous tutorial on UI Menu Components I went over several UI components that mostly were found outside of the main Play State. The GameOptionsPanel is used in the Play State, but by “UI Game Components” I mean more Read more…

By Travis, 10 yearsAugust 8, 2013 ago

AS3 Starling Tower Defense Tutorial – Part 8 – UI Menu Components

Bad UI will tarnish every good game design decision you’ve ever made about your game. [toc] So, you’ve finally finished your game. It has well-thought-out gameplay mechanics that you perfected by talking it out (to yourself in the shower). You Read more…

By Travis, 10 yearsAugust 7, 2013 ago

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Recent Posts

  • Git Rebase Upstream Feature Branch Alias
  • AS3 BackboneJS-style Model Experiment Pt. 2 – Target Value Model Events
  • AS3 BackboneJS-style Model Experiment Pt. 1
  • Starling AS3 Animated Bitmap Builder
  • AS3 Starling Timer vs. DelayedCall

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